
How to play SIXTH
Six guesses, one hidden answer, and clues that get sharper every time you are wrong.
1ī¸âŖ The basic loop
Every round opens with a topic banner â an emoji, a name like Sea Creatures, and the question it is asking ("Guess the sea creature"). Below it is a text box with autocomplete: start typing and the game offers only answers that actually exist in that topic, so you never lose a guess to a spelling slip.
You have six guesses. Submit one and it becomes a row of feedback. Read the row, adjust, guess again. Solve it and the level clears; run out and the answer is revealed â and you can watch an optional video for three extra guesses if you want to save the round.
2ī¸âŖ Reading the clues
Distance clues
On geography topics every guess reports how far it sits from the answer, an arrow pointing the way you should move, and a warmth band:
blazing ¡ under 500 km
hot ¡ under 1,500 km
warm ¡ under 4,000 km
cool ¡ under 8,000 km
ice cold ¡ beyondThe map keeps every pin you have dropped, so the shape of your search is visible: three pins with arrows converging is usually enough to see the answer before you type it.
đŠ Attribute grids
On everything else, your guess is compared to the secret trait by trait â things like region, decade, genre, size or price band. Green is an exact match. Yellow means you are one step away on an ordered scale, or within roughly a quarter on a number. A Ⲡor âŧ tells you whether the real value is higher or lower, and â means that trait is simply wrong. Six rows of that narrows an entire category down to one answer surprisingly fast.
Picture reveals
National Flags hides the real flag behind a grid of tiles. Each guess knocks tiles away, so you are racing your own logic against the picture â and the attribute grid is running underneath at the same time.
3ī¸âŖ Hearts, hints and the streak
Hearts â three of them. A lost round costs one, and one heart regenerates
every 30 minutes, so you are never locked out for long.
Hints â two per day. A hint gives you the first letter, the last letter, or
a "secret clue": which hemisphere the answer is in on geography topics, or one of its
traits outright on grid topics.
Streak â counts consecutive days played. It only measures showing up.
Daily gift â one free pull a day, usually hearts or hints.
Badges â purely cosmetic. Nothing you can win changes the puzzles.
4ī¸âŖ Strategy that actually works
- Open wide, not close. Your first guess is for information, not for winning. On distance topics a large, central answer splits the world; on grid topics a middle-of-the-road answer gives you a row full of usable yellows.
- Bisect with guess two. Once you know a direction, jump halfway rather than inching. Two well-placed guesses beat four timid ones.
- Trust yellow. Yellow is the most valuable colour on the board â it means "adjacent", which pins the answer between two things you already tried.
- Spend hints late. A first-letter hint is worth far more on guess five, when you have three candidates left, than on guess one when you have three hundred.
- Watch the fame curve. Early levels favour well-known answers; deeper levels reach into the long tail. If you are past level 30 and the obvious answer is not it, start thinking one shelf down.
5ī¸âŖ Levels and topics
Level 1 is Countries, level 2 is Movies, level 3 is Flags â the opening ladder teaches one mechanic at a time. After that the game shuffles through all forty-one topics without ever repeating the one you just played. Levels are deterministic: level 40 is the same level 40 for every player in the world, which makes comparing notes with a friend worth doing.
Prefer to stay in one lane? Tap
Change topic on the home screen and the game
becomes a ladder through that topic alone, famous answers first.
The topic guides cover each family in detail.
Play SIXTH